A Guide for Intermediate and Advanced Designers

As designers progress in their careers, the tools and frameworks we use evolve from basic visual references to comprehensive ecosystems that drive product consistency and scalability. If you’re an intermediate or advanced designer, you’ve likely encountered both style guides and design systems, but do you truly understand their differences and when to use each?
In this article, I’ll break it down in simple terms, using a real-world project example to illustrate how these concepts play out in practice. By the end, you’ll have a clearer roadmap for leveraging them to elevate your design workflow.
What is a Style Guide?
Think of a style guide as the foundational “lookbook” for your product’s visual identity. It’s a static or semi-static document (often in PDF, Figma, or a web page) that outlines the core aesthetic rules: primary and secondary colors, typography scales, icon sets, spacing grids, and basic UI elements like buttons or cards in their default states. The goal? To ensure every screen or asset aligns with the brand’s visual language, preventing a patchwork of inconsistent designs.
In simple terms, it’s like a recipe for your brand’s appearance listing ingredients (colors, fonts) but not how to assemble full dishes (complex interfaces). Style guides are excellent for small teams or early-stage projects where the focus is on establishing brand consistency without overcomplicating things.
For example, a style guide might specify:
- Colors: Primary blue (#007BFF) for CTAs, neutral gray (#6C757D) for text.
- Typography: Heading 1 at 32px bold Roboto, body text at 16px regular.
- Icons: A library of 50 vector icons, all in monochrome with 2px stroke.

However, style guides have limitations for advanced work: They’re reference-only, lacking reusability or guidelines for interactions, accessibility, or code implementation. This is where they fall short in larger, collaborative environments.
What is a Design System?
A design system takes the style guide to the next level. It’s a living, breathing toolkit that not only defines what things look like but also how to build and use them efficiently. It includes everything from the style guide plus reusable components (e.g., buttons with hover states, modals, navigation bars), design patterns (e.g., error handling flows), usage guidelines, accessibility standards, and often corresponding code snippets or libraries (like React components).
In simple terms, if a style guide is a recipe book, a design system is a fully stocked kitchen with prepped ingredients, tools, and step-by-step instructions for cooking meals quickly and consistently. It’s designed for scale, enabling designers and developers to collaborate seamlessly, reduce redundancy, and iterate faster.
Key elements in a design system might include:
- Foundations: Colors, typography, grids (from the style guide).
- Components: Atomic elements like buttons, cards, or forms, with variants (e.g., primary, secondary, disabled).
- Patterns: Combinations like login flows or data tables.
- Guidelines: Rules for usage, such as “Use primary buttons only for main actions to avoid visual clutter.”
- Tools: Figma libraries, Storybook for code, or even design tokens for cross-platform consistency.

Design systems shine in complex projects because they’re dynamic: They evolve with the product, incorporate feedback, and include documentation for onboarding new team members.
Key Differences: Style Guide vs. Design System
To clarify, a style guide is often a subset of a design system focusing purely on visuals while a design system is holistic, bridging design and development.

For intermediate designers, start with a style guide to nail basics; for advanced ones, advocate for a design system to handle enterprise-level challenges like multi-product consistency.
Example: Building a Fintech Banking App
Let’s ground this in a real scenario. Imagine you’re UX for a fintech startup launching a mobile banking app (inspired by projects like those at companies such as Revolut or Chime).
With Just a Style Guide: Your team creates a 20-page PDF outlining the brand’s green palette (#28A745 for success states), sans-serif fonts, and a set of financial icons. Designers reference it to mock up screens, but issues arise: One designer creates a custom button with unique padding, another tweaks form fields for a new feature. Developers then code everything from scratch, leading to inconsistencies (e.g., buttons that look right on iOS but off on Android). Result? Launch delays, bug fixes, and a fragmented user experience. Time spent: Weeks reinventing the wheel.
Transitioning to a Design System: You expand the style guide into a full design system using Figma for design and Storybook for code. Now, buttons are components with predefined states (default, hover, disabled), accessibility (ARIA labels), and variants (outline, filled). Cards include slots for content, with responsive grids. Guidelines specify: “Use error patterns for form validation to ensure WCAG compliance.”
In practice, a new feature like “transfer funds” pulls pre-built components designers auto-layout in Figma, devs import React code. The system includes tokens for theming (e.g., dark mode). Result? Features ship 40% faster, with built-in consistency. On this project, we reduced design handoff time from days to hours, and user testing showed higher satisfaction due to predictable interactions.
This example shows how style guides suffice for MVP stages, but design systems are essential for growth, especially in agile teams where iteration is key.
When to Use Each: A Usage Guide
- Use a Style Guide If: Your project is small, brand-focused, or in early ideation. It’s quick to set up and maintains visual harmony without overhead.
- Use a Design System If: You’re scaling, collaborating cross-functionally, or building for multiple platforms. It prevents silos and boosts productivity.
- Pro Tip for Advanced Designers: Audit your current setup — if your “style guide” includes components, it’s evolving into a system. Invest in tools like Zeroheight for documentation to make it truly effective.
In conclusion, mastering design systems over style guides is a game-changer for advanced workflows. It shifts you from crafting pixels to architecting experiences. If you’re ready to level up, start by prototyping a simple system in your next project — you’ll wonder how you ever designed without it.
I hope this article clarifies some of your concerns and questions about getting started with design systems. I’d love to hear your thoughts leave a comment or message me on LinkedIn.
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Style Guide vs Design System: The One Mistake Killing Your Team’s Speed & Consistency was originally published in UX Planet on Medium, where people are continuing the conversation by highlighting and responding to this story.