The art of giving effective and useful design feedback
Disclaimer: These insights are not limited to design. They can also be applied by professionals across different fields. The title is primarily to help with SEO and stuff. đ
Another day, another dramatic article on product designers and feedback, as if we donât have enough of those already, am I right? Well, an extra article wonât hurt anyone, as long as the information shared is helpful, applicable and adds value. And hopefully, this one fits those adjectives.
A moment of truth here: Iâve been a Product designer for years, and giving/receiving feedback still wears me out. Iâm an empath (as cringe as that sounds), an overthinking one at thatâââimagine a very toned-down version of SpongeBob with a sprinkle of Lisa Simpsonâââso it’s a constant mental battle between âThey worked their head off on this project. I hope I donât hurt their feelingsâ and âI worked my head off on this project. I hope my feelings arenât hurtâ.
Just kidding, Iâm more unfazed and Steel-rilized than that. đŠŸ
(Iâm not).
For Designers (UX, product, content, brand etc), receiving feedback comes with the territory. Itâs a natural and vital aspect of what we do and is critical to both the growth of our skillsets and behavioural maturity.
âReceiving feedback helps us eventually see the faults or strengths in our work, and makes us stronger designers and collaborators,â Fabricio Teixeria
However, not all design feedback is actionable or even useful. Not all two-hour âcritique sessionsâ (God I hate that term) turn out to be productive for either the designers or stakeholders; the worst-case scenarioâââno impactful outcomes from the session, wasted time, bruised egos, decreased motivation, subtle conflict⊠and a group of adults strategizing to have the final say in the next meeting.
So how do you give feedback that can be impactful and beneficial? how do give good feedback that goes beyond the surface-level âgood jobâ, âmake it popâ or âmake the logo biggerâ?
Iâve outlined some best practices for providing and crafting effective design feedback; these tips can be applied when giving feedback within a project context or behavioural context. There are two types of feedback: Positive feedback and Not-so-positive feedback (the naming could use some improvement, but letâs roll with it) and Iâve categorized these practices based on these two feedback types.
Authorâs Note: I had intended to group the types into âpositive feedbackâ and âconstructive feedbackâ but after some research, I discovered that constructive feedback isnât a direct opposite of positive feedback but encompasses a broader range of feedback types, potentially including both positive and negative aspects. So positive feedback CAN BE CONSTRUCTIVE. (Iâve been lied to all my life đ€Ż)
Giving positive feedback
Be specific
The devil is in the details folks. But in a good way this time. Iâve been privileged to work with design leads and peers who follow this rule religiously. Regardless of the field or role, specific feedback gives the receiver more depth and clarity. Mention what was done well and reinforce that. If youâre struggling to add a teenie weenie bit of specifics in your design feedback, try starting your statements with âI like theâŠâ or âI like how youâŠâ and for behaviour-specific feedback, you can start with âI (admire) (appreciate) yourâŠâ; This way they know what to keep doing or maintain.
Now does every circumstance require you to be specific and state how you LOVE their use of #FFF123 on the outer strokes of the avatar components? Well not really, but in those many cases where you can be specific, be specific. Mention and praise what was done well. Go all out. The next tip makes this much easier.
Highlight the effort and/or process
Thereâs a big difference between âGreat work on the research documentationâ and âGreat work on the research documentation. Youâve evidently put deliberate effort and detail into the documentâ. A whole landslide of difference right there. With just one statement, the output is praised, the process is recognised, and the effort that went into the process is acknowledged. Does it require extra effort, extra words, and probably more brain cells? Yes. But is it worth it? Absolutely YES.
A cheat code to make your feedback more specific is to comment on the effort, process, or both; briefly or in detail. Highlighting the process when giving design feedback adds more significance to your feedback and shows intentionality on your part.
Ask questions
Peep what was said about intentionality in the previous tip. Asking questions shows interest and curiosity, and helps the designer reinstate confidence in the amount and quality of effort they channel into their work. Asking genuine questions not only rewards and encourages the receiver, but also helps you learn more about their process, rationale and the project as a whole, providing more context. Itâs a win-win for everyone.
- What were your goals for this project?
- What was the most challenging aspect for you to work on?
- What was your thought process while working on this?
Extra tip: Say Thank you đ
This is one of the core habits I picked up from managers and colleagues Iâve worked with (both past and present). Donât underestimate the power of a simple âthank youâ. Showing appreciation is never too extra, over-the-top or unprofessional. You can simply say âThank you for being a part of the teamâ or go that extra mile when you can; âThank you for going out of your way to complete this project despite the insane tight timelinesâ. Creating opportunities to show your appreciation lets your team members know that they are valued as individuals, and not solely for their work.
Giving not-so-positive feedback
Be specific
Yep. Again.
Itâs so important to be specific when youâre providing feedback that requires the designer to improve, change or work on something. It saves you and the designer a lot of mental stress. Communication is clear and expectations are well-defined, leaving little to no room for misalignments or misunderstandings. The designer (or whoever is receiving your feedback) must understand what youâre recommending/suggesting and identify the next steps they have to take to be more effective, achieve a specific goal, and most importantly make work less of a pain.
Acknowledge your own bias
Remember that as much as the designerâs perspective isnât a universal truth, your perspective isnât a universal truth either. Across every field, including digital product design, interaction design, user experience design or whatever new term the design gods throw at us, there are fundamental principles that underpin our work. These principles are also influenced by various factors and organisation-specific nuances, shaping what proves effective and what doesnât.
All of that being said, creative work is still innately subjective. I canât stress this enough. As much as designing user interfaces and experiences can be heavily influenced by science and data, the creative aspect still plays a major role. So when providing feedback to designers, especially within the project context, itâs important to keep this in mind and base your feedback on user needs, business goals and even technical effort, not just preferences.
Ask questions
Itâs pretty much the same when youâre giving positive feedback but with a slightly different purpose. Here, you ask questions to create room for healthy dialogue and clarify aspects of the design, work (project-based feedback), circumstance or performance (behaviour-based feedback) you may not have full context on. Asking questions also prompts reflection for the designer (or anyone receiving feedback), helping them reassess aspects and directions that may not align with the project, team or business goals.
Extra tips
- Whenever your feedback is taken or followed, and you see deliberate progress made towards the specified goal, donât be shy to let them know. Recognition has always been a super impactful motivator.
- Culture Amp phrases the two forms of feedback as Reinforcing feedback (when we want the receiver to keep doing something or maintain a certain behaviour) and Redirecting feedback (when we want someone to improve in a certain area or stop doing Y and start doing X). So you can implement these terminologies instead (besides, Not-so-positive feedback sounds like a mouthful).
Iâve personally seen how offering great feedback influences a teamâs culture. When we establish a culture of giving efficient feedback, it creates a safe and supportive environment for every team member. This, in turn, encourages them to recognize their strengths, areas they can improve on, and also become better collaborators.
References and helpful articles on giving effective feedback đđŸ:
- Employee feedback: Examples to guide and drive development | Culture Amp
- How to give designers feedback they can actually use | Inside Design Blog
- Beyond “Good Job”: How to Give Impactful Feedback
The art of giving product designers effective and useful feedback was originally published in UX Planet on Medium, where people are continuing the conversation by highlighting and responding to this story.